The Adventure of Link is the second of the two Zelda titles released for the NES and it’s fucking awful. It was released in North America in 1988, much to the dismay of people who liked good video games.
I mentioned in my last post a feeling of guilt over never having finished TAoL, but now I can finally put that to rest. After several weeks of work and what felt like a lifetime of misery, I will never have to play that abomination of a game again.
I don’t remember why I didn’t finish TAoL. I’ve been trying to. I think the core reason is probably that it was too damn hard but I think that may have been coupled with having rented it. I know I went through a period of my childhood where I rented games quite frequently, and then failed to return them for way too long, ending up paying as much in late fees as I would have to have bought the game. My financial acumen shined even in those days.
I always felt guilty for not finishing it because I feel like having finished the Zelda games is something I need in my pocket. I feel like these games were formative for me, but not being able to definitively say I’ve completed them all seems like cheating. That is a big part of the reason for this project, and finishing Zelda 2 was one of the major goals of this project.
Zelda 2, as I said is awful. It’s awful because it’s completely punishing and unforgiving. You get three lives and as many continues as you want. Chances to recharge your health bar are very few and far between and when your three lives are out you continue from the beginning of the game. That doesn’t sound so bad until you realize that this even happens in the dungeons. In Zelda 1, if you were in a dungeon when you died, when you continued you continued from the start of the dungeon. In Zelda 2, often times just getting to the dungeon is a life losing exercise. You might lose one or two lives getting there and then you have to fight all the way through the dungeon and kill the boss without losing the last of your lives or it’s all the way back to the beginning. It’s brutal.
Zelda 2 was also the first to introduce the overworld random attack system. I don’t know if it was the first game ever to do this, but it’s the same mechanic used in the early Final Fantasy games and other games like Pokemon. As you run around the overworld suddenly creatures will come running from three sides and they are very hard to avoid. If you don’t avoid them you go into a side scrolling battle scene and you have to fight your way back out.
Early on in the game, it behooves you to fight your way through Death Mountain and get the Hammer. You can actually go fairly far in the game before you get it, but the Hammer gives you shortcuts through the overworld. Without it you are forced to take the long way for everything past the first dungeon which means you end up losing more lives along the way. Getting the Hammer early on is the better of two very, very evil evils. Getting the Hammer caused me to throw a controller for the first time that I can remember. Part of my brain is still screaming about it.
Aside from that mess near the beginning, the majority of the rest of the game is just a grind. The graphics are awful, the controls are awful, the music is awful. You find as you go that no matter what you do you just can’t advance and that’s when it’s time to find a spot to fight and grind out a few levels to increase your powers. It doesn’t hurt to spend some time finding tactics for killing each type of enemy, too. For the longest time the red Ironknuckles were my nemesis, until I learned you can hit them every time by jumping towards them and swiping down with the sword.
Finally, when your boredom has reached it’s limit, you reach the final dungeon: The Great Palace. This hell hole is unique in that it is the only dungeon in the game where if you continue you start from the dungeon instead of the beginning of the game. Lucky, too, because while the dungeon itself actually isn’t that bad, getting to it is brutal. I died over and over until I finally decided to sit for a few hours grinding my skills up to max. Once I did, getting there was pretty straightforward although I usually died at least once getting there.
You’d think that I would have only had to get there once if I can continue from inside the dungeon, right? Nope! If you save and quit… back to the beginning.
Yesterday I finally had enough time to sit down and finish the Great Palace and I did it. It took me a few tries to learn the big flying head dude’s pattern and get him dead and then Shadow Link was easy, since he is stupid. Crouch on the left side and spam your sword. He’ll just run into it. I got the Triforce, saved Princess Zelda, got a picture, saved the game and then closed that thing down for all time.
So now we move on to A Link to the Past. Downloaded it, fired it up and it’s like a breath of fresh air. Not to mention I really remember a lot about this one. So far it’s going great and it’s a very enjoyable play. That’s for another post though.
One thing I think I failed to mention in the first post is that I will be playing only the single player console Zeldas. I know there are half a dozen or more Gameboy ones, and there’s things like Four Swords. I won’t be playing those.